Point Out Of Books The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
Title | : | The Brothers' War (Magic: The Gathering: Artifacts Cycle #1) |
Author | : | Jeff Grubb |
Book Format | : | Paperback |
Book Edition | : | Deluxe Edition |
Pages | : | Pages: 409 pages |
Published | : | June 1st 1998 by Wizards of the Coast (first published 1998) |
Categories | : | Fantasy. Fiction. Magic |
Jeff Grubb
Paperback | Pages: 409 pages Rating: 4.12 | 1459 Users | 70 Reviews
Narration Concering Books The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
The Myth. The Magic.
Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies.
The saga of the Brothers' War.
Linked to the Antiquities expansion of the Magic: The Gathering trading card game. Describe Books Supposing The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
Original Title: | The Brothers' War (Magic: The Gathering: Artifacts Cycle, #1) |
ISBN: | 0786911700 (ISBN13: 9780786911707) |
Edition Language: | English |
Series: | Magic: The Gathering: Artifacts Cycle #1, Magic: The Gathering #13 |
Rating Out Of Books The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
Ratings: 4.12 From 1459 Users | 70 ReviewsColumn Out Of Books The Brothers' War (Magic: The Gathering: Artifacts Cycle #1)
Not perfect as it drags at times and suffers from the "everything goes wrong for our heroes" syndrome. That said, this is definitely one of the best MTG tie-ins I've read, and critical to the entire Urza's Saga story line. Recommended for fans of MTG fiction, and rated as such.Not that great. Grubb's writing is poor. I did find myself enjoying it more and more towards the end, however, i do not recommend it, even to a fan of the card game.
'The Brothers' War' relates one of the most important (and well-known) events from the lore of MTG. The infamous brothers, Urza and Mishra, battle for dominance of Dominaria, creating enormous armies of extremely destructive artifacts and creatures, eventually leading to the cataclysmic final battle in which an entire continent of Terisiare is essentially destroyed. Jeff Grubb does an excellent job of relating this rather well-known story in a way that will keep you interested the whole time
I loved this book, not for its content, but because of the impact it had on me.I read this book for the first time 15 years ago, when I got the entire Artifacts Cycle for Christmas. I have to admit, above all else, that it has not aged as well as I would have liked. My entire life I would have called this my favorite book, but now that I've got so many more stories under my belt and given this a critical look, I'm inclined to reconsider.First of all, this story had to exist. If you know anything
It's messed up when what most consider to be a trashy pulp tie-in novel is infinitely better than the best-selling modern science fiction I just read. This really was way better than it had any right to be.It was just solid....there were no mustache stroking villains, they were three-dimensional people with their own goals beyond defeating the protagonist. There were female characters who felt like actual human beings....not perfect, but the bar is pretty low to beat a lot of fantasy.The ending
The best of the MtG books that Ive read so far.
This book has a special place in my heart, as it was the first Magic: The Gathering novelization that I read, around 20 years ago. It's essentially the origin story of probably the single most important character in MTG lore, Urza Planeswalker. The thing that surprised me is how much I'd forgotten, only remembering the main story beats. Despite being part of a franchise with the word "magic" in the title, there is almost no magic in the book. The main magical resource in the card game, mana, is
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